The following effects no longer function in PVP combat:.Time to go stabity-stabity and knockback people off of Kelethin. Echoes of Faydwer has been activated on the Zarrakon server.Added a target_player command which will only target PC players, and ignore NPC's, pets, mercenaries, punch, and even pie.Fixed a crash issue related to "drain ward" abilities.Fixed an issue where wards would fail to regenerate when large values were involved.Fixed an issue where wards wouldn't respect damage types.Wards should only calculate their bonus critical type on application, including application triggered by zoning or respawning. Corrected an issue that would allow wards to trigger a bonus critical type when calculating regeneration updates.Re-deployed the ward system initially deployed on July 11, 2023.Corrected a stacking bug that prevented Enhance Catalyst from applying a potency increase on Time-Locked Expansion servers.On a PVP server, Immunities will now max out at a 50% chance for a 11.25% damage reduction.Corrected a stacking issue with Riana's Relentless Precession from Dancing Precession's that caused it to conflict with the Dirge's own Riana's Relentless Tune.Added a effect line to Overwhelming Force that indicates its maximum increment count.Corrected a bug that prevented Natural Infusion's triggered effects from being triggered by group members.Corrected a stacking issue that prevented Abominate Life's duration modifications from stacking with further enhancements.The duration of Speechless has been reduced to 3 seconds.The duration of Paranoia has been reduced to 3 seconds.The duration of Stifle applied by Lockdown has been reduced to 3 seconds.The duration of Chromatic Shower has been reduced to 1 second.The duration of Bewilderment has been reduced to 1 second.Corrected an issue with Epiphany for illusionists above level 100 that prevented it from obtaining the correct increase from Enhance: Epiphany.Saving Grace will no longer intercept power damage.We will share more information about progress and when it launches in the near future. Know that this is certainly a work-in-progress, but this Test session will be immensely helpful as we continue to work on updating and improving the new UI engine. Mouse look in windowed mode does not prevent mousing over the title bar.Converted UI elements do not appear when taking in-game screenshots. When an evolving item reaches 100% exp, the label does not disappear as expected but displays as 0%.Color does not change from green to red when all charges on an item are expended.Won't fix, this is a limitation of running both UI engines concurrently. All new / converted UI windows will stay on top of the old windows.Please let us know about any bugs you find with the changes to the UI in the New UI Bugs thread. We’re still working out some of the bugs with the new engine, and we appreciate your patience and assistance with testing.We are still supporting the old engine, however, if you want to use any features of the new UI, you'll need to convert your custom windows over to the new engine. If you use a custom UI, you do not have to immediately convert your UI files to the new UI engine.(It doesn’t work 100% yet – we will add more information as this is worked on.) For custom UI creators, maintainers, and users: after patching the latest Test update from March 21, 2023, your EQ directory should have a new folder called "Layout Converter" This contains a tool you can install that is used to convert custom UI files into the new UI engine.If you use the default UI, things should just work similarly to how they used to.The Inventory, Story, Quantity, and Window Selector windows have been converted to the new UI engine. Only a few windows have been converted to the new UI engine most should remain unchanged.You can also use the "/ui scale" command. UI scaling is accessible by opening your Options window to find a scaling slider.The new engine enables different features like docking, scaling, and more options for creating and modifying the UI windows. The new UI engine is not what you’d think of in a "UI revamp" - it should look very similar to the existing UI.But before we do that, we need to test it so both players and custom UI designers can have time to get used to the changes. As featured in the 2023 Roadmap, EverQuest's new UI engine is on track to launch in the coming weeks.
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